![]() Talk about it with your group and choose what CC are and how they will work in your world. On the last part : If you are 10, you probably will go with the "multiclass" option more than "sidekick".multiclassing into the compendium class.Ĭan you add them in addition? Yes you can. I've written some CCs for my players to reward them for seeking things in the world that fit the character they sought to play when we first got into the campaign. It's a reward for cooperating with the GM to build a more robust and interesting world. When you enter the bodily presence of a god or their avatar the next time you gain a level you can choose this move instead of a move from your class:īut, I like compendium classes to be additional benefits that entice players to explore new facets of their character. The basic structure of a compendium class is to have a starting move that is available only to characters who have had a certain experience, like this: A compendium class is the way to go for a concept that can be layered onto multiple other classes. They’re called compendium classes because they first appeared in the Compendiums for Dungeon World Basic. RAW, a Compendium Class starting move is taken instead of a move from one's own class.Ī compendium class is a class only available to higher level characters who meet specific requirements. If you know of a link that you feel should be listed here, please message the moderators. You’ll face dangerous enemies, sweeping plots, and treacherous locations. You'll take on the roles of dwarves, elves, and humans in a world of magic. It’s a set of rules that you use, along with your friends, to play out fantasy adventures. I also think a re-skinning or tweaking of the Ritual move might be a nifty addition if you're not running the basic Wizard.Dungeon World is a tabletop roleplaying game. *What is in this dish that is not immediately obvious? When you Discern Realities about a dish or meal, you may freely ask one question from the following list: *Tales of your victory spread for miles around *You take over their culinary establishment (as head chef) When you challenge them to a test of culinary skill, roll +_. When you enter a steading, tell the GM who the most accomplished local chef is. ![]() When you wield your kitchen tools as weapons, your attacks gain the messy tag. Here's some other things that came to mind off the top of my head, maybe you'll find some of them useful: ![]() Is this too complex or hard to understand? Is using both stock and hold in the same move confusing? Take +1 stock per monster (up to +2 stock). When you have a while with the corpses of slain monsters, you can prepare them in to ingredients. On 6- still gain one hold, but your cooking will have unexpected side effects.Įveryone who ate the food can use one hold to perform the selected monster move, just like that. Select one 'monster move' from the moves of the monster you used as an ingredient an roll + stock. If you take -1 stock you can feed a handful of people. The meal is considered a ration and feeds one. When you have an hour or so of peace you can prepare meals which capture the essence of your ingredients. You create hearty meals out of slain monsters. ![]() At the moment the basic move of the class looks like: ![]() I'm creating a compendium class around the concept of cooking monsters to gain their powers. Dungeon World is a tabletop roleplaying game. ![]()
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